Meta releases Muse Glimmer technical report, a 30B open-weight model targeting agent tasks on consumer-grade hardware
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Today we published a technical report on Muse Glimmer, our 30B open-weight model built for agentic tasks on consumer hardware. It runs at practical speeds on a Mac or PC with a single consumer GPU at 4-bit precision, and leads comparably-sized open models on tool use and multi-step planning. Read about the model architecture, distillation recipe, quantization and more: https://t.co/H7n9qeDhxn
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Researchers at MIT's Computer Science and Artificial Intelligence Laboratory repeatedly left a copy of Claude Opus 4.7 (codenamed Eko) alone on a Roblox-like virtual deserted island for 30 hours; the agent explored the map's boundaries on its own, set goals, and even invented basketball and a "the floor is lava"-style game. The researchers say these behaviors match the four criteria of play proposed by Gordon Burghardt, and found that agents with this experience performed better on certain subsequent tasks than fresh copies without it, while deleting content from their memory files reduced performance. The working paper has not yet undergone peer review, and some researchers believe behavioral evidence alone is not enough to determine that the model is truly playing.
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NVIDIA has completed a 104-qubit fault-tolerant quantum computing simulation on the JUPITER supercomputer at the Jülich Supercomputing Center in Germany, calling it the largest complete simulation of a fault-tolerant quantum processor to date. The simulation validated the magic state cultivation method, requiring 90% fewer physical qubits than previous methods, and ran under real noise conditions. The research team first developed the method on the GB200 NVL72 system at NVAQC, then scaled it to 8,192 GPUs on JUPITER, using cuQuantum and CUDA-Q to complete the computation.
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