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Friday

  1. Story1 reports · 1 facts

    Nvidia releases Nemotron 3.5 Super VL and Bolt models

    On October 15, 2026, Nvidia announced the launch of Nemotron 3.5 Super VL and the edge-oriented 3.5 Bolt models. According to Nvidia's official introduction, Super VL is a 120B-parameter open model aimed at always-on agent tasks, and the company says it has the highest throughput among comparable open models, 5 times faster than the next-best model; it also launched two edge models, Bolt 74B-A9B 24GB and Bolt E4B 4GB, with the former able to run agent tasks locally on RTX/DGX Spark and the latter aimed at voice and conversational agents on GeForce RTX and Jetson. Super VL and Bolt 74B-A9B are already available on Hugging Face, and Bolt E4B is scheduled for release on October 23. On the same day, SGLang announced Day-0 support for Super VL, reaching 243.9 tok/s on a single RTX 6000 PRO with the help of MTP; Prime Intellect and Nvidia used GRPO to post-train it for about 11 hours on 128 GB200 GPUs, raising its score on the public AutomationBench-AA set from 34.0% to 57.7%. That evening OpenRouter listed the model, and the next day Perplexity announced that Pro and Max subscribers and the Agent API can use it.

    On October 15, 2026, Nvidia announced the launch of Nemotron 3.5 Super VL and the edge-oriented 3.5 Bolt models. According to Nvidia's official introduction, Super VL is a 120B-parameter open model aimed at always-on agent tasks, and the company says it has the highest throughput among comparable open models, 5 times faster than the next-best model; it also launched two edge models, Bolt 74B-A9B 24GB and Bolt E4B 4GB, with the former able to run agent tasks locally on RTX/DGX Spark and the latte

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Thursday

  1. FactRelated story

    English translation is being prepared.

    On October 15, 2026, Nvidia announced the launch of Nemotron 3.5 Super VL and the edge-oriented 3.5 Bolt models. According to Nvidia's official introduction, Super VL is a 120B-parameter open model aimed at always-on agent tasks, and the company says it has the highest throughput among comparable open models, 5 times faster than the next-best model; it also launched two edge models, Bolt 74B-A9B 24GB and Bolt E4B 4GB, with the former able to run agent tasks locally on RTX/DGX Spark and the latter aimed at voice and conversational agents on GeForce RTX and Jetson. Super VL and Bolt 74B-A9B are already available on Hugging Face, and Bolt E4B is scheduled for release on October 23. On the same day, SGLang announced Day-0 support for Super VL, reaching 243.9 tok/s on a single RTX 6000 PRO with the help of MTP; Prime Intellect and Nvidia used GRPO to post-train it for about 11 hours on 128 GB200 GPUs, raising its score on the public AutomationBench-AA set from 34.0% to 57.7%. That evening OpenRouter listed the model, and the next day Perplexity announced that Pro and Max subscribers and the Agent API can use it.

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    View story:Nvidia releases Nemotron 3.5 Super VL and Bolt models

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Friday

  1. Story1 reports · 1 facts

    Eclypsium demonstrates that compromised hardware can tamper with AI models at runtime

    Eclypsium demonstrated how compromised computing infrastructure can alter AI model behavior during inference. The experiment was completed in an NVIDIA Grace Hopper environment with NVIDIA's support; attackers used a compromised DPU and lax memory isolation to modify runtime model weights during inference, changing the model's answers while the model files on disk and hash verification still appeared normal. The experiment relied on conditions such as IOMMU passthrough and lax PCIe isolation, which the researchers explicitly noted are not Linux default settings. The report brings the DPU, GPU, management controller and their firmware into the AI security boundary, and notes that model signing, secure boot, runtime isolation and continuous monitoring each answer different questions. There are currently no further developments.

    Eclypsium demonstrated how compromised computing infrastructure can alter AI model behavior during inference. The experiment was completed in an NVIDIA Grace Hopper environment with NVIDIA's support; attackers used a compromised DPU and lax memory isolation to modify runtime model weights during inference, changing the model's answers while the model files on disk and hash verification still appeared normal. The experiment relied on conditions such as IOMMU passthrough and lax PCIe isolation, wh

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Tuesday

  1. Story1 reports · 1 facts

    DeepSeek open-sources inference framework DeepInfer

    On October 20, 2026, DeepSeek announced the open-sourcing of its internal production-grade inference framework, DeepInfer. According to Latent Space, the framework powers DeepSeek-V4.1-Flash, is customized based on vLLM, supports distributed inference, speculative decoding, SWA Bounded Replay, and structured output, and targets the NVIDIA SM100 and Huawei Ascend 950 platforms; the published single-cluster production figures are 155 trillion tokens processed per day, a 96% input cache hit rate, 400 ms first-token latency, and a generation speed of 230 tokens/s. The report also noted that components such as KV cache management and load balancing have not yet been fully open-sourced. The next day, DeepSeek published the DeepInfer technical report on Zhihu, disclosing internal details including the hardware selection for Prefill and Decode and the KVCache targets, and providing data showing a single cluster serving 155 trillion Tokens/day at $38 per card per hour at off-peak prices. The framework is currently open-sourced, but the KV cache system, Prefill/Decode disaggregation, and load balancing required for a complete service are not fully included in this open-source project.

    framework powers DeepSeek-V4.1-Flash, is customized based on vLLM, supports distributed inference, speculative decoding, SWA Bounded Replay, and structured output, and targets the NVIDIA SM100 and Huawei Ascend 950 platforms; the published single-cluster production figures are 155 trillion tokens processed per day, a 96% input cache hit rate, 400 ms first-token latency, and a generation speed of 230 tokens/s. The report also noted that components such as KV cache management and load balancing ha

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Wednesday

Wednesday

  1. QbitAI

    LimX Dynamics updates the FluxVLA Engine V2 technical report, adding online reinforcement learning and real-robot deployment evaluations

    LimX Dynamics has updated the second version of the technical report for its open-source embodied engineering foundation FluxVLA Engine. Compared with the first version in September, it newly adds post-training experiments with online reinforcement learning and expands the coverage of simulation evaluations and real-robot deployment. The report shows that after online reinforcement learning, SmolVLA's success rates on the ten tasks of LIBERO-10 and RoboTwin Clean increased by 10.0 and 15.4 percentage points, respectively; the inference frequency of 8 model-and-device combinations increased to 2.31–9.64 times. On the real-robot side, the deployment pipeline from model checkpoint to closed-loop execution was validated on ALOHA, the dual-arm Franka, Rebot, and the self-developed humanoid robot LimX Oli.

    LimX Dynamics has updated the second version of the technical report for its open-source embodied engineering foundation FluxVLA Engine. Compared with the first version in September, it newly adds post-training experiments with online reinforcement learning and expands the coverage of simulation evaluations and real-robot deployment. The report shows that after online reinforcement learning, SmolVLA's success rates on the ten tasks of LIBERO-10 and RoboTwin Clean increased by 10.0 and 15.4 perce

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Friday

  1. 36Kr · AI

    Google DeepMind beats Minecraft with four Gemini 4 Argon agents

    Google DeepMind published the paper "A team of Gemini 4 Argon agents beats Minecraft": four Gemini 4 Argon coding agents autonomously divided labor in a randomly generated Minecraft survival world, accumulating 605 deaths and writing 2,783 programs, defeating the Ender Dragon in 27 hours and 14 minutes. The experiment used Minecraft Java Edition 1.20.4, Easy difficulty, a random map, and no cheats; the agents read the environment via Mineflayer and wrote JavaScript to command characters, with roughly 24,000 model calls and 1.35 billion input tokens over the whole run, 91% of which came from context caching. The authors note that about 22% of game programs contained errors and the server restarted 6 times; the paper did not demonstrate stable completion through repeated tests on multiple random maps, and at discounted API prices the completion cost is estimated at about $520.

    Google DeepMind published the paper "A team of Gemini 4 Argon agents beats Minecraft": four Gemini 4 Argon coding agents autonomously divided labor in a randomly generated Minecraft survival world, accumulating 605 deaths and writing 2,783 programs, defeating the Ender Dragon in 27 hours and 14 minutes. The experiment used Minecraft Java Edition 1.20.4, Easy difficulty, a random map, and no cheats; the agents read the environment via Mineflayer and wrote JavaScript to command characters, with ro

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  2. Hugging Face

    Microsoft uses ThinkingBox to turn database scoring into RL rewards, fine-tuning Qwen3.8-27B

    The Microsoft Copilot Studio team, in collaboration with Toloka and others, directly uses the executable final-state database checks of ThinkingBox-Bench as reinforcement learning rewards to perform full-parameter RL fine-tuning on Qwen3.8-27B. On 507 out-of-distribution tasks not involved in training, the number of tasks the model passed in all 20 attempts rose from 38 (7.5%) to 107 (21.1%), pass@1 rose from 51.70% to 60.78%, and the cost per successful attempt dropped from $0.177 to $0.139. The training pool was filtered using offline-policy relative difficulty, ultimately retaining 187 tasks; the training and evaluation code has been open-sourced at microsoft/thinkingbox-training.

    The Microsoft Copilot Studio team, in collaboration with Toloka and others, directly uses the executable final-state database checks of ThinkingBox-Bench as reinforcement learning rewards to perform full-parameter RL fine-tuning on Qwen3.8-27B. On 507 out-of-distribution tasks not involved in training, the number of tasks the model passed in all 20 attempts rose from 38 (7.5%) to 107 (21.1%), pass@1 rose from 51.70% to 60.78%, and the cost per successful attempt dropped from $0.177 to $0.139. Th

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