Perplexity Computer Uses FiveM to Build a GTA V Mission
Aravind Srinivas had Perplexity Computer design a GTA V mission: the player vibecodes GTA VI on an in-game phone, while the developers call the police because you released it first. Computer consulted the FiveM documentation, wrote a FiveM resource in Lua, and built an MCP bridge—a local Node service that logs in to the Perplexity Computer MCP server via OAuth and turns in-game prompts into real Computer tasks. For voiceover, Computer rented cloud GPUs to run Qwen3-TTS locally, without using a TTS API.
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Fun project on Perplexity Computer: Asked it to design a GTA V mission where you vibecode GTA VI from an in-game phone while the devs call the cops on you for shipping GTA VI before them.
It went through the FiveM docs (natives, ped models, server convars, the limits of the in-game browser) and built the mission as a FiveM resource in Lua. Then it built an MCP bridge, a small local Node service that signs in to the Perplexity Computer MCP server with OAuth and turns your in-game prompt into a real Computer task.
The phone streams Computer's steps live during the chase, you answer its questions and approvals while driving, and you ship the build by losing the cops at the airport hangars.
For the voices, Computer rented a cloud GPU and ran Qwen3-TTS locally on it, with no TTS API, to voice every line of dialogue.