English translation is being prepared.
View original postEnglish translation is being prepared.
View original
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist
Body
The English body is being prepared. You can open the original source.