Anthropic's amended S-1/A discloses Q3 revenue of $1.696 billion, up 1127% year-over-year
Anthropic's amended S-1/A filing shows Q3 revenue of $1.696 billion, up 1127% year-over-year, with nine-month revenue of $3.32 billion. The filing also discloses cumulative compute and leasing commitments of $89.54 billion.
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The quarterly revenue and compute leasing commitments disclosed in the amended S-1/A can be used to observe Anthropic's revenue growth rate and long-term cost structure.
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View original postHoly crap, this video was generated purely from code, that's insane, this is gonna bring the whole video model world down, Below is the Prompt the author shared, and the guy especially stressed that he doesn't recommend using Grok😂 Prompt: Create a 2D anime scene for the web. It must look exactly like real Japanese anime, as if taken directly from a completed theatrical animated film. This is traditional-style, hand-drawn 2D anime, not 3D animation, motion illustration, or stylized web graphics. The final result must be delivered as a single self-contained HTML file. You may use any tools, libraries, references, guides, anything at all. Use Studio Ghibli films as the artistic style reference for design, linework, hand-painted backgrounds, color, and atmosphere. Create an original giant robot as the protagonist. No people appear in the scene. You may use any tools or techniques, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. Scene At sunrise, thin mist shrouds an abandoned forest. A giant robot has been kneeling here for so long that moss, wildflowers, and old trees have grown over its body. As the first ray of sunlight strikes its weathered face, a small bird lands on its shoulder. Deep within its chest cavity, a faint light flickers to life. The ground trembles, and a flock of birds bursts startled from the treetops. With a deep, creaking groan, the robot slowly rises, earth, vines, and fallen leaves cascading from its armor. It lifts its head and gazes toward the gap in the canopy. Engines ignite, kicking up a huge ring of wind through the forest. The robot tears through the golden sky, leaving a curving trail of light and mist as leaves swirl and drift down in the sunlight. Anime quality standards Every frame must look like the work of a professional anime animator, colored by a top background artist for a finished theatrical film. Robot: a hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-shaded forms, peeling paint, rust, moss, and convincing signs of age. The design stays consistent from every angle, expressing emotion through posture and glowing eyes. Lines: confident, delicate, hand-inked anime linework with subtle variation in thickness and pressure. Coloring: traditional anime cel shading, clean color blocks, simple hard-edged shadows, soft and natural tones. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, distinct layers of vegetation, and a real sense of depth. Lighting: golden morning light, colorful shadows, glowing mist, and a soft atmosphere that blends the robot with the background. Animation: the rhythm of genuine hand-drawn anime, with a real sense of weight, powerful key poses, natural pauses, and overlapping motion in the vines, grass, leaves, birds, and falling debris. The robot should rise slowly, appearing massive and heavy, then launch into the sky with explosive power. Direction: cinematic anime shots, beautiful composition, carefully considered staging and pacing—starting quietly, building gradually, and ending on a soaring climax. It must never look like •3D: no plastic textures, CGI shadows, visible polygons, game-engine lighting, or computer-perfect perspective. •SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. •Web animation: no sliding layers, constant jitter, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt as long as it leads to better results. •AI art: no distorted shapes, melting details, flickering or shifting robot designs. •Non-anime art: no Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. •Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The final result should be awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream awakens again. Before finishing, check random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Do not stop until every frame could stand as a single frame from a theatrical animated film. https://t.co/rv1KEJGcEW
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卧槽,这个视频纯代码生成的, 太神了吧,这他喵视频模型的天不得塌了, 以下是作者分享的Prompt,老哥特别强调,不推荐用Grok😂 Prompt:创作一个用于网页的2D动漫场景。它必须完全像真正的日本动漫,仿佛直接取自一部已完成剧场版动画电影。这是传统风格的、手绘的2D动漫,而非3D动画、动态插画或风格化的网页图形。 最终成果需以单个自包含的HTML文件交付。可以使用任何工具、库、参考资料、指南,任何东西都可以。 以吉卜力工作室的电影作为设计、线条、手绘背景、色彩和氛围的艺术风格参考。创作一个原创的巨型机器人作为主角。场景中不出现任何人。可以使用任何工具或技术,包括3D,只要最终效果看起来100%像手绘2D动漫。 场景 日出时分,薄雾笼罩着一片废弃的森林。一个巨型机器人跪在这里太久,苔藓、野花和老树已经爬满了它的身体。第一缕阳光照到它饱经风霜的脸庞时,一只小鸟落在它的肩头。它胸腔深处,一丝微弱的光芒闪烁起来。地面震颤,鸟群从树梢惊飞。随着一声深沉而吱嘎作响的呻吟,机器人缓缓起身,泥土、藤蔓和落叶从它的装甲上倾泻而下。它抬起头,望向树冠的缺口。引擎点燃,在森林中掀起一圈巨大的风浪。机器人撕裂金色的天空,留下一道弯曲的光与雾的轨迹,树叶在阳光中盘旋飘落。 动漫质量标准 每一帧都必须看起来像专业动漫动画师绘制、并由顶级背景画师为完成版剧场电影上色的作品。 机器人:一个手绘动漫机甲,感觉沉重、古老、充满个性,具有赛璐璐上色的形体、剥落的油漆、铁锈、苔藓和令人信服的岁月痕迹。每个角度都保持造型一致,用姿态和发光的眼睛表达情感。 线条:自信、细腻、手绘墨线的动漫线条,粗细和压力有微妙变化。 上色:传统动漫赛璐璐上色,色块干净,阴影简洁硬边,色调柔和自然。 背景:细节丰富的手绘动漫背景,水粉风格,可见笔触,色彩自然变化,植被层次分明,有真实纵深感。 光影:金色晨光、多彩阴影、发光的薄雾、柔和氛围,将机器人与背景融为一体。 动画:真实手绘动漫的节奏,有真实的重量感、有力的关键姿势、自然的停顿,藤蔓、草丛、树叶、鸟群和坠落的碎片都有重叠运动。机器人应缓缓起身,显得庞大沉重,然后以爆发性的力量腾空而起。 导演:电影感的动漫镜头,优美的构图,考究的场面调度和节奏——从安静开场,逐步蓄势,以高亢的高潮收尾。 绝不能看起来像 •3D:没有塑料质感、CGI阴影、可见多边形、游戏引擎光照或计算机般完美的透视。 •SVG或矢量图:没有简单的几何形状、完美曲线、均匀轮廓、扁平的企业插画或基础渐变。 •网页动画:没有滑动图层、持续晃动、漂浮部件、平滑的软件缓动或木偶式的关节旋转。 你可以自由更改提示的任何部分,只要能带来更好的结果。 •AI艺术:没有扭曲的形状、融化的细节、闪烁或变化的机器人设计。 •非动漫艺术:没有西方卡通设计、写实渲染、机器人身上柔和的绘画式阴影,或泛泛的数字插画。 •业余作品:没有僵硬姿势、空荡背景、重复的树木、浑浊色彩、剪贴画、占位符或未完成的细节。 最终效果应令人敬畏、怀旧、充满惊奇,就像一个被遗忘的旧梦重新苏醒的瞬间。完成之前,将随机帧作为静态图像检查。如果任何一帧看起来不完全像真正的2D动漫,就继续改进。不要停止,直到每一帧都能当作剧场版动画电影的单帧画面。 https://t.co/rv1KEJGcEW
Body · AI translation
Anthropic's amended S-1/A filing is out: Q3 revenue of $1.696 billion (up 1127% year-over-year), nine-month revenue of $3.32 billion, cumulative compute and lease commitments of $89.54 billion, https://t.co/8ErCgvXahC