Stardust Intelligence Robot App Hackathon Concludes: 47 Teams Competed, 16 Apps Passed Real-Robot Testing
The Stardust OS (AOS) Robot Hackathon Finals, hosted by Stardust Intelligence, concluded in Shenzhen. A total of 47 teams participated across three stops; in the finals, 17 teams developed over 36 hours, and 16 apps passed real-robot testing after running in a simulation environment, achieving a 94% real-robot success rate. Using the Meta packages and Skill capability modules encapsulated in AOS, combined with large models such as GPT and DeepSeek, participants were able to complete robot app development without writing low-level code from scratch. The champion team, "Remote Avatar," established a two-way real-time control link between the mobile phone and the robot, enabling the real robot to complete tasks such as scooping cat litter, watering plants, pouring water, and picking up packages.
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Sina Tech News, October 28 morning news: Recently, the Stardust Intelligence-hosted Stardust OS Robot Hackathon finals concluded in Shenzhen. According to the organizers, this event is the largest robot application hackathon in China aimed at creators from diverse backgrounds. The Beijing stop, Shenzhen stop, and finals attracted a total of 47 teams, with creators from Beijing, Shanghai, Shenzhen, Hong Kong SAR, and Macao SAR. At the finals, 17 teams worked for 36 hours, and 16 apps ran real-machine tests from the simulation environment, achieving a real-machine rate of 94%.
Using the robot capability modules and development tools provided by Stardust OS (Astribot OS, or AOS), participating teams combined large models such as GPT and DeepSeek to complete robot app development starting from a one-sentence requirement without writing low-level code from scratch. AOS encapsulates capabilities such as perception, movement, manipulation, and interaction into callable, composable Meta packages and Skills.
Among the winning projects, the champion team "Remote Avatar" connected the two-way real-time control link between the mobile phone and the robot in 36 hours, enabling the real machine to complete tasks such as scooping cat litter, watering flowers, pouring water, and picking up deliveries. The two runner-up teams, GowithFlow and the Brush-Walking Dragon-Snake Team, explored robot camera-tracking and brush calligraphy, respectively. The third-place teams included "Crossing the River Soldier," which explored robot chess playing; Symbios, which linked camera shooting with light-painting graffiti; and "Undefined," which targeted automatic material collection for 3D printing. news_keyword_pub,stock,sz300024 iframe below the main text iframe below the main text General statement General statement QR code at the end start QR code at the end start
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