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Simon Willison introduces the vibe-coded RTS game Battle Drones

1 reports1 story updatesUpdated Oct 21 03:34

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Simon Willison introduced Battle Drones, a real-time strategy game he developed entirely through vibe coding with Claude Code. According to the information he published, the project went through 12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles, and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server. There are currently no subsequent independent developments in this story.

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Simon Willison built Battle Drones, an audio-networked RTS game, with Claude Code

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  1. Simon Willison introduces his vibe coded RTS game Battle Drones

    Source:Simon Willison

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Oct 21

  1. Simon Willison

    Simon Willison built Battle Drones, an audio-networked RTS game, with Claude Code

    Simon Willison released Battle Drones, a real-time strategy game developed entirely through vibe coding with Claude Code. It went through 12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server.

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