Simon Willison built Battle Drones, an audio-networked RTS game, with Claude Code
Simon Willison released Battle Drones, a real-time strategy game developed entirely through vibe coding with Claude Code. It went through 12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server.
12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server.
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