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Wednesday

  1. Simon Willison

    Simon Willison built Battle Drones, an audio-networked RTS game, with Claude Code

    Simon Willison released Battle Drones, a real-time strategy game developed entirely through vibe coding with Claude Code. It went through 12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server.

    12 major versions and 321 commits and runs in mobile and desktop browsers. The game includes 9 building types, 7 ground vehicles, 6 air vehicles and 3 infantry units, and supports fog of war, random map generation, AI versus AI, and an Agent battle mode in which two LLMs fight each other. He also implemented a multiplayer method in which two devices synchronize game state via microphone audio, and because the audio caused headaches, he added online multiplayer based on a WebSockets relay server.

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Tuesday

  1. Shao Meng

    Stanford CME 295 Lecture 4 released: Teaching reinforcement learning with LLMs

    The Stanford course CME 295 Transformers & Large Language Models has been updated to Lecture 4, Reinforcement learning with LLMs, and both the video and lecture notes are now public. This lecture goes from RL and Reward Design to PPO, GRPO, RLVR, and DAPO, explaining the notation in each one by one. The course is taught by Afshine and Shervine Amidi, with 9 lectures in total, covering Transformer architecture, attention variants, RoPE, LoRA fine-tuning, RLHF/GRPO training, Flash Attention inference optimization, MCP and AI Agents, and diffusion language models.

    s been updated to Lecture 4, Reinforcement learning with LLMs, and both the video and lecture notes are now public. This lecture goes from RL and Reward Design to PPO, GRPO, RLVR, and DAPO, explaining the notation in each one by one. The course is taught by Afshine and Shervine Amidi, with 9 lectures in total, covering Transformer architecture, attention variants, RoPE, LoRA fine-tuning, RLHF/GRPO training, Flash Attention inference optimization, MCP and AI Agents, and diffusion language models.

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Saturday

Friday

Thursday

  1. heise online

    OpenWiki hands-on: building repository memory for coding agents

    heise online tested LangChain's CLI tool OpenWiki, which analyzes a codebase and generates a linked local Markdown knowledge base, then updates it based on new diffs and commits in Git history, and makes the content retrievable through agent prompts and MCP tools. The article notes that AGENTS.md or CLAUDE.md are suitable for short rules such as install commands, tests, style conventions, and security boundaries, and in a monorepo can also be nested in subdirectory files, but they struggle to serve as a complete knowledge model for large, rapidly changing repositories.

    analyzes a codebase and generates a linked local Markdown knowledge base, then updates it based on new diffs and commits in Git history, and makes the content retrievable through agent prompts and MCP tools. The article notes that AGENTS.md or CLAUDE.md are suitable for short rules such as install commands, tests, style conventions, and security boundaries, and in a monorepo can also be nested in subdirectory files, but they struggle to serve as a complete knowledge model for large, rapidly cha

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