Google announces that Android XR core development tools have reached stable release, supporting Unity, Godot, and Unreal engines
At Android Dev Summit 2026, Google announced that multiple core Android XR development tools have ended their preview phase and entered stable release, including the Jetpack XR SDK core libraries, the Android XR Emulator, and the Android XR Engine Hub. Jetpack SceneCore, ARCore for Jetpack XR, and the XR Runtime core libraries provide official product development APIs and support long-term interface stability and backward compatibility; the emulator allows development and debugging for XR glasses, audio glasses, and display-equipped glasses without physical devices. The stable release of Android XR Engine Hub supports the three major engines Unity, Godot, and Unreal, and can be used to launch performance analysis and view runtime data. On the same day, Google partnered with XREAL to launch the XREAL AURA glasses powered by Android XR.
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Android XR development tools move from preview to stable release and cover three major game engines, which can be used to assess changes in the barrier to XR application development.
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On October 29, at the Android Dev Summit 2026 developer conference, Google announced that multiple core Android XR development tools have officially exited the preview stage and entered stable release, including the Jetpack XR SDK core libraries, the Android XR Emulator, and the Android XR Engine Hub, further improving the application development environment for XR headsets and smart glasses.
Among them, Jetpack SceneCore, ARCore for Jetpack XR, and the XR Runtime core libraries under the Jetpack XR SDK have now entered the stable stage, providing developers with APIs suitable for formal product development and supporting long-term interface stability and backward compatibility. The Android XR Emulator in Android Studio has also entered stable release, allowing developers to develop, debug, and test applications for XR glasses, audio glasses, and display glasses without physical devices.
For game and immersive content development, the Android XR Engine Hub has officially launched its stable version, supporting the three major game engines Unity, Godot, and Unreal. Through this tool, developers can launch performance analysis, view runtime data, and optimize XR application performance.
In addition, Google has expanded ARCore's Geospatial API, enabling developers to anchor virtual content to specific locations in the real world through the Jetpack XR SDK and Unity, and to develop AR applications such as spatial navigation and location-related information display combined with local tracking capabilities.
Notably, on the same day, Google also partnered with XREAL to officially launch the XREAL AURA glasses running the Android XR system. With the launch of the first wired Android XR glasses and core development tools entering stable release, Google is further improving the Android XR software and hardware ecosystem, providing support for developers to extend existing applications and games to different forms of XR devices.
Source: Google
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