An independent developer built a browser-based Endurance in 5 hours with MiniMax M3.1 Flash
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An independent developer used only one model, MiniMax M3.1 Flash, and worked continuously for 5 hours to bring the Endurance ring spacecraft from Interstellar into the browser, achieving real-time drag-to-rotate, interior cabin scenes, part disassembly and reattachment, and a space docking shot. The model supports million-level long context and image/video understanding, with official pricing at $0.6 per million output tokens and $0.015 for cache reads. The author believes the key is not the model's ceiling, but breaking down the task by setting acceptance criteria at three levels: long shot, medium shot, and close-up.
View original postHoly crap, last night I had MiniMax M3.1 Flash running nonstop for 5 hours, and I finally got the Endurance from Interstellar built into the browser. 12 main cabin segments arranged in a ring, warm white shell, dark gray skeleton, blue planet behind. Watching it slowly rotate is genuinely satisfying. There are close-ups of the cabin segments, interior concepts, structural disassembly and restoration, and spacecraft docking. From afar you see the outline; zoom in and you can see seams, pipes, and equipment. The biggest takeaway from finishing this project is that prompts have to be written clearly. For example, I wrote 3 levels for the visuals: Long shot: ring proportions, cabin segment rhythm, central node, and overall outline are clear. Medium shot: can distinguish functional differences among habitation modules, experiment modules, energy modules, communication modules, etc. Close-up: can see panel seams, grooves, porthole frames, hatches, handrails, heat sinks, antennas, pipes, and docking rings. Also, more specific details improve the quality feel—materials, lighting, camera presets, and interaction acceptance criteria all need to be written clearly. In the final output, the parts can return to place after being unfolded, the camera movement and composition stay stable, the spacecraft aligns with the interface, and it all has to run in real time in the browser. The whole project relies on MiniMax-M3.1-Flash. It supports million-token context, image and video understanding, and is strong at coding and multi-step execution, which is what made continuous refinement possible. Seeing the final product, I feel these 5 hours were very worth it. And according to official API pricing, output tokens cost only $0.6 per million, and cache reads only $0.015, making repeated refinement more cost-effective. Previously, this kind of work required crossing hurdles in modeling, materials, animation, and frontend. Now, with the help of models, an individual can string these together. The sci-fi scenes I loved as a kid can now be built with my own hands, which is quite satisfying.
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卧槽,昨晚让 MiniMax M3.1 Flash 连轴转了 5 个小时,终于把《星际穿越》的永恒号搓进浏览器了。 12 个主舱段围成一圈,暖白外壳、深灰骨架,背后蓝色行星。看着它慢慢转起来,真的有点爽。 舱段近景、舱内概念、结构分解复原、飞船对接都有。远看有轮廓,拉近能看到接缝、管线和设备。 做完这个作品最大的感受是提示词得写明白。 比如画面我写了 3 个层级 远景:环体比例、舱段节奏、中央节点和整体轮廓清楚。 中景:能够分辨居住舱、实验舱、能源舱、通信舱等功能差异。 近景:能够看到面板接缝、凹槽、舷窗边框、舱门、扶手、散热片、天线、管线和对接环。 另外越具体的细节能提高出品质感如材质、光照、镜头预设和交互的验收标准都得写清楚 最终输出的成品零件展开后能归位,镜头移动构图稳住,飞船对得上接口,还得在浏览器里实时跑。 整个项目依赖 MiniMax-M3.1-Flash,它支持百万上下文,支持图片视频理解,编程和多步骤执行也强,才有能力 持续打磨。看到最终产品感觉这 5 个小时也是非常值。 而且按官方 API 定价,每百万输出 Token 才 0.6 美元,缓存读取只要 0.015 美元,反复打磨变得更有性比价了。 以前这种作品,建模材质动画前端样样都得跨坎。 现在个人借助模型,也能把这些串起来了。 小时候喜欢的科幻场景,现在能亲手搓出来,还挺满足的。
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我们生活在这样一个科技平权的时代真的很幸运!! 以前一个人想在网页里搓出《星际穿越》里那艘永恒号环形飞船,得同时跨过 3D 建模、材质贴图、物理动画和前端渲染四道大坎,现在一位独立开发者只用 MiniMax M3.1 Flash 这一款模型,连轴转了 5 个小时,直接把整艘飞船搬进了浏览器里。
点开这段 89 秒的实机录屏,画面完成度确实能打,背后是巨大的蓝色行星,眼前是由 12 个主舱段围成的环形飞船,暖白外壳配深灰骨架,不仅能在浏览器里实时拖拽旋转、切进舱内概念场景,
还能通过左右两侧的控制面板把零件逐一拆开再严丝合缝地归位,甚至完整跑通了太空对接镜头。
很多人看完第一反应是感叹现在写 3D 前端太容易了,但如果你自己拿大模型写过 Three.js 就会知道,一句给我做个星际穿越飞船扔进去,99% 的时候吐出来的都是一团连坐标都对不齐的几何积木。
为什么他能用 5 个小时死磕出工业级的细节,核心是他没把 AI 当成许愿池,而是直接给模型立了一套极严苛的三层施工验收标准:
→ 远景卡整体比例与环形轮廓,保证飞船在蓝色行星背景下的第一眼空间尺度不走形 → 中景卡 12 个主舱段的功能差异,拒绝拿同一个方块复制粘贴糊弄事 → 近景直接抠到接缝、舷窗和管线细节,同时死死规定材质光照质感、零件拆开必须能原路归位、镜头推拉必须稳、对接接口必须严丝合缝,
更让人惊艳的是底下撑起这 5 个小时高强度返工的模型底座,这种动辄几千行代码、改几十轮局部细节的 3D 大工程,要是挂在昂贵的海外顶配旗舰上跑,光 API 账单就能把个人开发者劝退,
而 MiniMax M3.1 Flash 不仅扛住了百万级长上下文和图片视频理解,按官方定价每百万输出 Token 只要 0.6 美元,缓存读取更是压到了 0.015 美元,直接把长链路反复修改的试错成本砸到了地板上。
这就好比以前拍科幻大片,请一次特效大师按秒计费,你根本不敢让他改第二版;现在来了一个手活极细、每次改稿只收几分钱茶水费的顶级工匠,只要你手里那张分镜图纸画得够细,就能陪你通宵磨出电影级的质感。 这也给所有在管团队、带项目或者自己用 AI 做产品的朋友透了个底,很多人抱怨大模型写出来的东西像玩具,其实不是模型的工程上限不够,而是下指令的人连远景、中景、近景怎么验收都没想明白,会拆解任务层级、会定验收标准的人,带人类团队和带 AI 军团都不会差。 https://t.co/ShcWyLJHuc