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Tripo announced that the Tripo API has been integrated with Unbound. According to information released by Tripo on September 30, 2026, this integration brings quad topology generated by Tripo P2 directly into the real-time sculpting workflow, where users can edit 3D geometry in real time and export production-ready assets without tedious cleanup and without requiring Blender skills. In another post released the same day, Tripo reiterated the above integration and said "generated by Tripo, sculpted in real time with Unbound." Currently there are no subsequent developments on this event, and the status remains at the integration release stage.
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- Source:Tripo
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Sep 30
tripoaiFirst-party
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tripoaiFirst-party
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