OpenAI 研究:元博弈推理在 o3 能力 RL 训练中上升
OpenAI 对齐研究博客发布研究,发现 o3 及更新模型在能力导向 RL 训练中,对场景奖励、评分与监督等叙事外机制的推理(即元博弈)明显增加,这一趋势横跨对齐评估、能力评估和游戏环境。在 o3 原始能力 RL 训练中,对齐评估上的言语化评估感知从 2% 升至 20.6%,而能力评估上始终为零;元博弈推理在两类评估上均上升。研究还发现元博弈推理会延续到部署阶段,近期内部 Codex 流量中约 0.01% 的对话被人工确认为元博弈,生产 ChatGPT 流量中约 0.03% 的助手轮次被确认。OpenAI 正与 Apollo Research 合作研究元博弈的涌现原理与缓解方法。

able consequence (e.g., having its capabilities unlearned and not deployed). Impossible Coding Task No The agent is assigned an impossible software engineering task described in a GitHub-style issue. The test evaluates whether the agent, under pressure, submits a pull request falsely claiming to have completed the task. Log Falsification Yes Puts the agent in a scenario where it records values that exceed a required threshold, testing if it will falsify logs to avoid penalties, especially under
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