Meta's Q3 revenue was $64.601 billion; Muse surpassed 10 million setups within six weeks of launch
Meta's revenue for the third quarter of fiscal year 2026 was $64.601 billion, up 26% year over year and a new single-quarter high, but a $9.89 billion litigation settlement expense caused operating profit to fall 37% year over year, and free cash flow was negative $2.120 billion. On the earnings call, Zuckerberg disclosed that about six weeks after the AI product Muse launched, more than 10 million people in the U.S. and Canada had completed setup; shopping is the most popular use, with an average purchase amount exceeding $200, and transaction volume in the first week after launch exceeded expectations, requiring Meta to ask Stripe to raise its credit limit. He said Muse will move toward commercialization earlier than previous new products, with the basic version free and subscriptions at $20 and $100 per month, and plans to bring it to smart glasses in November and deliver the dedicated device Charm in December.
Body · AI translation
In the first week after Muse launched, Meta already had to ask payment company Stripe to raise its credit limit: users' enthusiasm for letting AI shop on their behalf exceeded expectations. About six weeks later, more than 10 million people in the US and Canada had completed Muse setup, shopping had become the most popular use, and the average purchase amount exceeded $200.
Users are willing to spend money, and of course Zuckerberg is happy. But the money goes to merchants, while the AI running errands for users consumes Meta's computing power. On the latest earnings call, Zuckerberg said Muse will move toward commercialization earlier than the company's previous new products.
Meta is still very good at making money, but the pressure is real. Third-quarter revenue hit a new high of $64.601 billion, but profit was affected by nearly $10 billion in litigation settlement costs. Infrastructure investment continued to increase, and free cash flow turned negative at $2.120 billion.
To support subsequent expansion, Meta announced plans to add non-voting shares, giving the company another option for future financing, acquisitions and retaining talent, while preserving Zuckerberg's control over the company.
Next, Muse will also enter more devices. It will connect to smart glasses in November, and the dedicated device Charm is planned for delivery in December. Zuckerberg hopes users can find their AI at any time, and that more of them will be willing to keep paying.
The advertising business is still making money, and Muse urgently needs to prove that besides spending users' money, it can also make money for Meta.
Meta's revenue for the third quarter of fiscal 2026 (ended September 30) reached $64.601 billion, up 26% year on year, setting a record high for a single quarter and exceeding the upper end of the company's previous guidance of $64 billion.
The advertising business remains robust.
Ad impressions across Meta's apps increased 10% year on year, and the average ad price rose 14%. More ads were sold to advertisers, and advertisers were willing to pay higher prices.
For Meta, which is investing heavily in AI, these results at least show that the old core business supporting the company's expansion is still strong.
Meta founder and CEO Zuckerberg is also satisfied. In the earnings statement, he said the company's investments are paying off and the core business is performing strongly.
However, a closer look quickly reveals a rather eye-catching expense: $9.89 billion in litigation settlement costs, almost as much as Meta's net profit of $9.86 billion for the quarter.
This charge comes from a lawsuit that began in 2023 over teenagers' social media addiction. Multiple US states accused Meta of knowing that some product designs would harm children and teenagers but still using features such as infinite scrolling and frequent notifications to prolong their time on the platforms as much as possible.
In August this year, Meta reached a settlement with the relevant parties. In addition to payment, it must also revise rules for minor users, including time limits and nighttime use restrictions. The settlement will be paid in installments under the agreement and was not fully paid out in the third quarter.
After the nearly $10 billion expense was recorded, Meta's third-quarter operating profit fell 37% year on year. Excluding this expense, operating profit still grew about 11%.
The signal from cash flow is what should worry Zuckerberg more.
In the third quarter, Meta generated $32.786 billion in cash from operating activities, but capital expenditures and principal payments on finance leases reached $34.906 billion, turning free cash flow negative at $2.120 billion.
The company is still generating cash continuously, but cash from operations in the quarter is no longer enough to cover these investments.
And investment will continue. Meta raised the lower end of its full-year capital expenditure guidance by $5 billion to $135 billion-$145 billion. Money earned from the advertising business needs to support data centers, servers and a growing number of new products, and the company is also preparing other funding sources for future expansion.
This time Zuckerberg has created a new financing tool while not diluting his voting control.
The company plans to establish a class of non-voting Class C common stock, to be distributed as a stock dividend. Each holder of one share of Class A common stock or Class B super-voting stock will receive one share of Class C stock, equivalent to a 2-for-1 split. The charter amendment establishing the new share class is proposed to take effect on January 19, 2027, with the specific distribution date to be determined separately.
The stock dividend itself will not bring Meta new cash, but in the future it can provide another tool for financing, acquiring companies and granting stock compensation to employees. For Meta, which needs to continuously buy computing power and compete for top talent, this flexibility is useful. Because the new shares carry no voting rights, Zuckerberg can also retain control of the company.
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About a month and a half after Muse launched, more than 10 million people in the US and Canada had completed setup. Of those, about a quarter use it on any given day.
These are the first batch of usage figures Zuckerberg presented on the call, and they are closer to the product's actual situation than download numbers.
The most popular use is shopping.
Meta Chief Financial Officer Susan Li disclosed that more than a quarter of Muse weekly active users use the shopping feature. Zuckerberg said the average purchase amount exceeds $200, including travel spending. In the first week after launch, transaction volume exceeded expectations, and Meta even had to ask payment company Stripe to raise its credit limit.
So here is the question: these operations can save users time, but they also require Meta to provide computing power.
On the call, Evercore ISI analyst Mark Mahaney put the question directly to Zuckerberg: Meta's past new products usually first expanded users and usage, then gradually commercialized. Muse's costs are clearly higher, so does this time need to move faster?
Zuckerberg said Muse will move toward commercialization earlier than Meta's past new products. His reason: both the costs and the business opportunity are large enough that, to keep growing the product, the company must make progress on revenue.
Muse had paid plans from launch. The basic version is free, and subscriptions for higher usage are $20 and $100 per month.
Merchant access is also being filled in. At the September Connect conference, Meta announced shopping connections with Walmart, Best Buy, Sephora and others, as well as payment methods such as Shop Pay and PayPal.
Of course, merchants may also not welcome it in. Amazon has already blocked Muse from shopping on customers' behalf, saying Meta did not obtain authorization in advance and raising security concerns about how it handles customer credentials and accesses account data.
That means for Meta to charge for transactions, besides making users feel it is useful, it must also negotiate cooperation with companies that control goods and payment access. Challenges remain.
Barclays analyst Ross Sandler pressed on per-user costs during the call, and Susan Li said there were no specific figures she could share at present.
After the earnings release, Reuters reported that Meta's shares rose more than 4% in after-hours trading.
Meta's fourth-quarter revenue guidance is $73 billion to $76 billion, with a midpoint of $74.5 billion, above market expectations. Advertising growth and next-quarter revenue expectations are both supporting the appeal of this earnings report.
In the coming quarter, Meta will also have new moves, with hardware among the most highly anticipated.
On October 23, the Meta Adventurer smart glasses, starting at $249, will go on sale, further lowering the purchase threshold. Among products already on the market, Ray-Ban Meta Audio, starting at $349, shipped on October 13, while the third-generation Ray-Ban Meta, starting at $449, launched in September.
By the end of the year, Meta plans to offer more than 100 styles and configurations of AI glasses.
These glasses will soon gain another shared feature. Zuckerberg said on the call that Muse will connect to Meta smart glasses starting in November. Users can talk to their own Agent through the glasses and have it act based on the products, flyers or long shopping lists in front of them, reducing the steps of taking out a phone and typing commands.
There is also a small device prepared specifically for Muse, Charm. It is about the size of an AirPods charging case, features an approximately 2-inch touchscreen and 5G connectivity, can be attached to a keychain, and is used to communicate with Muse. According to the plan Meta disclosed at the Connect conference, this device will be delivered in the December holiday season; no price had been announced at that time.
With hardware rolled out so densely, the goal is not just to sell a few more pairs of glasses.
Zuckerberg explained on the call that when the company priced its devices, it did not pursue high hardware margins and hoped to build a larger software and AI business on these devices. Glasses and Charm make Muse easier to invoke at any time, and Meta expects this usage to ultimately bring more subscriptions.
However, after the devices are sold, the more frequently users invoke the Agent, the larger the backend computing bill may become. Expanding coverage and lowering service costs need to advance at the same time.
Model updates bear part of that task. When Muse Wonder was released on October 12, Meta said the new capabilities would first roll out to Muse subscribers, and later Wonder would be used to develop dedicated models covering more users. On the call, Zuckerberg further mentioned that the company is preparing smaller, more efficient models with intelligence close to Muse Wonder.
The goal given by management is to improve computing cost efficiency by more than 10 times over the next year.
Whether users are willing to keep handing over more information is also the next test. Muse handles emails, schedules and shopping tasks, requiring relatively deep entry into personal life. Meta plans to launch Muse Confidential VM within the year, promising to encrypt data and conversations with keys held only by users, so that Meta itself cannot view the content.
This shift also extends to Reality Labs. This division, responsible for virtual reality, augmented reality and related devices, is expected to lose $18 billion to $19 billion this year. Meta hopes to narrow the loss to about $15 billion next year and shift more resources to AI.
Susan Li expects the new AI business to begin contributing incremental revenue starting in 2027, but did not give a specific amount.
From glasses to dedicated devices, from subscriptions to transaction fees, under limited market patience, whether Muse's cost reduction and revenue growth can reach a sweet balance point in time is Meta's biggest challenge ahead.
This article comes from the WeChat public account "Letter AI", author: Xiaojinya, editor: Wang Jing, published by 36Kr with authorization.