Figma 专访艺术家 Zach Lieberman:他喜欢把东西弄坏
Source Material: Artist and Educator Zach Lieberman Likes to Break Things | Figma Blog
Figma 博客 Source Material 系列专访纽约艺术家兼教育者 Zach Lieberman,他联合创办了 School for Poetic Computation、参与开发 openFrameworks,并在 MIT Media Lab 任教。他表示自己常把代码“音量调到 11”弄坏来探索可能性,并称厌倦只停留在输出层面的 AI 用法。
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The creative coder explains the throughline between drawing and computation, and why he’s jealous of pioneering artist Lillian Schwartz.
Share Source material: Artist and educator Zach Lieberman likes to break things
Welcome to Source Material, a weekly series where the designers and creatives shaping culture share the references that shaped them. Our next guest is Zach Lieberman, a New York–based artist and educator who co-founded the School for Poetic Computation, helped develop openFrameworks, and teaches at MIT Media Lab.
After the shoot, we caught up with Zach about his creative process:
What were you making when you realized, “This could be my job”?
I studied fine art, drawing, and printmaking, and I struggled when I started using a computer because it felt less expressive than the pencils and paint brushes I was used to. But then I made a simple coding experiment where you draw a line, and it uncurls itself. It was so alive and organic, and I felt confident after that point that I could spend my career asking weird questions like that.
What’s the first thing you do when you sit down to work?
I often sketch on paper and map out some ideas I want to try. I also open up yesterday’s project and run it a few times to think about how I can change something old to make it something new.
What’s a design object you’d take to your grave?
The original Mac computers, like Mac SE—I still remember how the mouse felt coming from an MS-DOS machine with green type. The idea that you could click anywhere on the screen opened up worlds for me. I would sit at my neighbor’s house and use the paint can tool in MacPaint and just click and click and click.
Whose work makes you jealous?
I’m jealous of a lot of people in my field, but mostly I’m jealous of artists who lived at different moments and got to explore a new medium for the first time. Lillian Schwartz at Bell Labs working with early computer animation, Myron Krueger doing the first body-based interaction, etc. It must have felt wild to be at the start of something.
What current design trend are you tired of seeing?
I’m very tired of seeing AI use which stops at the output—I think AI can be a useful tool for conversation, but it’s becoming maddening to see posters and images in delis that are clearly just outputs from AI.
What rule do you break the most?
Don’t repeat yourself! I find repeating yourself to be the most interesting thing you can do. You see old ideas with new eyes.
What song do you put on to get out of a creative rut?
Anything by Hiroshi Yoshimura.
What’s a piece of feedback you resisted, and later realized was right?
Write more. I find writing hard, but every time I do, I understand myself better. Writing (like coding) is a form of thinking.
What’s a part of your process that most people don’t know about?
I really like to break things! I often think my job is to turn the volume knob up to 11 and break a piece of code in order to see what’s possible.
What’s the last thing you came across that made you want to go make something?
I found this book called “Learning by Heart” by Sister Corita Kent, who did all these wild typographic posters. It’s got one of the worst covers, but the inside is all about the joy of making art. It’s lowercase “art,” art as a verb, not uppercase “Art,” art as something you need to worry about or justify. I love the feeling I get reading that book, and it made me excited to experiment and play. I often share her rules with my students, but this was the first time I’ve gotten deeper into her writings.
Catch up on previous episodes of Source Material on YouTube.
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