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Sam Altman Blog更新于 10月10日 11:24

OpenAI 用 PPO 训练 5 个 AI 智能体团队击败 Dota 半职业玩家

Reinforcement Learning Progress - Sam Altman

AI 导读

OpenAI 使用 PPO 训练由 5 个 AI 智能体组成的团队,在 Dota 中击败半职业玩家。智能体没有使用人类比赛数据,而是依据人工设计的奖励函数通过自我对弈学习,并以 90-95% 的胜率持续战胜两周前的智能体。Sam Altman 认为,充足的计算规模与良好的模拟环境可让深度强化学习处理极其复杂的问题。

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精选AI 评分 66

这项结果展示了自我对弈、奖励函数与计算规模如何共同作用,为强化学习处理复杂决策任务提供参考。

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Reinforcement Learning Progress

Today, OpenAI released a new result. We used PPO (Proximal Policy Optimization), a general reinforcement learning algorithm invented by OpenAI, to train a team of 5 agents to play Dota and beat semi-pros.

This is the game that to me feels closest to the real world and complex decision making (combining strategy, tactics, coordinating, and real-time action) of any game AI had made real progress against so far.

The agents we train consistently outperform two-week old agents with a win rate of 90-95%. We did this without training on human-played games—we did design the reward functions, of course, but the algorithm figured out how to play by training against itself.

This is a big deal because it shows that deep reinforcement learning can solve extremely hard problems whenever you can throw enough computing scale and a really good simulated environment that captures the problem you’re solving. We hope to use this same approach to solve very different problems soon. It's easy to imagine this being applied to environments that look increasingly like the real world.

There are many problems in the world that are far too complex to hand-code solutions for. I expect this to be a large branch of machine learning, and an important step on the road towards general intelligence.

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Sam Altman Blog