Capcom 计划将 RE Engine 逐步改造为“AI 生成游戏引擎”
Capcom is preparing for a ‘future where we create games together with AI’
在 Capcom Open Conference RE: 2026 上,程序员 Satoshi Ishida 介绍了 REX 项目,计划将 RE Engine 逐步、渐进地改造成“AI 生成游戏引擎”,目标是走向“与 AI 共同创作游戏”的未来。他称解决方案是把 AI 技术成功整合进开发流程,以应对《生化危机》级别游戏制作中耗时巨大的任务。Capcom 此前表示不会在游戏中使用 AI 生成素材,而是用 AI 提升开发效率。
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Capcom’s Pragmata might be all about the horrors of AI , but in practice the studio doesn’t seem so down on the tech . During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”
Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.