Tripo 转发单人用 AI 全流程做 3D 钓鱼游戏
One person, one stack, and a fully realized 3D world. Love seeing Tripo P2.0 power the entire asset pipeline for this project. A must-see workflow for solo deve
Tripo 官方账号转发并称赞一条单人开发工作流:用 Tripo Smart Mesh P2 生成棕榈树、岩石、码头、船、小屋和角色等全部 3D 模型,再通过 MCP 把 Claude Code 接入 Blender,由 Claude Opus 5.5 完成模型摆放、材质、导出与角色行走、抛竿、鱼竿、水面船只等动画,最后导入 Unity 6 搭建森林、河流、瀑布、海滩、码头并逐个加入行走、钓鱼、选饵、昼夜等系统。Tripo 称 Tripo P2.0 支撑了该项目的整条资产管线,是单人开发者值得一看的工作流。
查看原帖here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character - step 2: connect Claude Code to Blender through MCP - step 3:…
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here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character - step 2: connect Claude Code to Blender through MCP - step 3: Opus 5.5 sets up each model in Blender: scale, pivots, materials, clean export - step 4: Opus animates in Blender too: the character's walk, the cast, the rod, the boat on the water - step 5: bring everything into Unity 6 and build the world: forest, river, waterfall, beach, pier - step 6: add the systems one at a time: walking, fishing, bait choice, a time of day - step 7: play it after every step and fix one thing at a time who does what: > Tripo: the 3D models > Opus 5.5 + Blender: setup and animation > Unity 6: the world and the game one person, one stack, one game you'd actually want to play
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One person, one stack, and a fully realized 3D world. Love seeing Tripo P2.0 power the entire asset pipeline for this project. A must-see workflow for solo developers! 👀