Tripo3D 助力 7 小时做出可玩暗黑游戏
A fully playable dark fantasy game in just 7 hours.
一款完全可玩的暗黑奇幻游戏,仅用 7 小时完成。 令人惊叹的是,Tripo3D 为 @Graalitoo 这套无缝的 Fable 5.1 + Godot 工作流提供了 3D 资产支持。 请看下方实机演示。↓
查看原帖Godot without MCP is the way. I’ve never been this satisfied with a gauntlet loop after trying dozens of them. One prompt and 7 hours. That’s all Fable 5.1 needed to produce this. The loop got cut only because I ran out of weekly usage. First time I can actually play a full game from a single gauntlet loop and enjoy it all the way through. No extra…
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Godot without MCP is the way. I’ve never been this satisfied with a gauntlet loop after trying dozens of them. One prompt and 7 hours. That’s all Fable 5.1 needed to produce this. The loop got cut only because I ran out of weekly usage. First time I can actually play a full game from a single gauntlet loop and enjoy it all the way through. No extra iterations. Meet Relic Eater. A dark fantasy bullet heaven where you eat enemy bosses… and steal one of their body parts along with one of their skills. Why no MCP with Godot? Fewer tool calls. Faster loop. Cleaner result. 3D models by #Tripo3D Full game in the comments. #Fable #VibeCoding #Godot #NeedSFXForThisGame
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A fully playable dark fantasy game in just 7 hours.
Incredible to see Tripo3D powering the 3D assets in this seamless Fable 5.1 + Godot workflow by @Graalitoo.
Check out the gameplay below. ↓