Perplexity 让 Computer 智能体实时对战 StarCraft
We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks.
Perplexity 的 Computer 智能体实现了 StarCraft 实时对战,游戏在智能体思考时不暂停。整套系统由 VPS 上的 OpenBW Brood War 运行时、C++ 桥接和每个智能体四个游戏工具组成,各智能体只拿到受战争迷雾限制的自身游戏状态,不接收视频输入。最终一局 Blue 2–Red 5,Blue 攒到 41 个 Dragoons 后出击,被 Red 的 High Templar 用 Psionic Storm 击溃,原因是 Blue 未侦察 Red 的建造。
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We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks.
Blue 2 – Red 5
Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic Storm. Blue hadn’t scouted what Red was building.
Computer assembled the whole setup: an OpenBW-based Brood War runtime on a VPS, a C++ bridge, and four gameplay tools per agent. Each agent receives its own fog-of-war-limited game state. Recording and camera control run separately; the agents aren’t given video input.