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Dex Horthy更新于 10月25日 21:06

dex 赞同 Michael Ramos 关于智能体决策中心的观点

this guy gets it

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dex 用一句“this guy gets it”转发并赞同 Michael Ramos 的看法:随着智能体在多种上下文中承担决策,瓶颈正从“审查意图与对齐的界面”转向“更好的决策指挥中心”,UI/UX 也应从展示消息线程转向管理多上下文、按线程呈现相关 HTML 产物。

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Michael Ramos

@backnotprop

我认为,我们正在快速演进,超越需要界面来审查意图/对齐的阶段,进入需要更好的决策“指挥中心”的阶段。 因为跨多种情境的决策——这些情境由智能体毫不费力地掌控——正成为瓶颈。 这凸显了对知识渊博的决策者的需求——而不是我们理解不足的瓶颈;更好的模型能够推导出对齐的意图,并在无需过多引导的情况下产出有品味且正确的解决方案。这让有经验的人如虎添翼,而事情才刚刚开始变得有趣,因为我们照看得更少,也更少出现“等等兄弟,你刚才到底干了什么?”的情况。 UI/UX: 类似于意图/对齐界面,或许讽刺的是,因为更好的决策界面需要为每个决策提供充分的上下文(这对人类来说易于消化/理解)。 e.g. 类似的东西,但不同: 当一个工具专注于消息线程活动的侧边栏和内联 HTML 渲染时,它会显得落后;而一个管理多个上下文、按线程呈现相关 HTML 产物,并为你抽象掉冗长消息线程的工具则不然。

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I think we are quickly evolving past needing surfaces to review intent/alignment and into needing better decision making "command centers." As decision making across many contexts, which agents effortlessly own, is becoming the bottleneck. This underscores the need for knowledgeable decision makers – and less so about a bottleneck of us not understanding; better models are able to derive aligned intent and produce tasteful+correct solutions without too much steering. This enables the experienced and things are just starting to get fun as we babysit less and do less of "wait bro wtf did you just do?" UI/UX: Similar to intent/alignment surfaces, and perhaps ironically bc better decision making surfaces need to provide adequate context per decision (that is easy for a human to consume/understand). e.g. similar things, but different: A tool feels behind when it focuses on a side bar of message thread activity and inline html rendering vs a tool that manages multiple contexts, surfaces relevant html artifacts per thread, and abstracts the exhaustive message threads away from you.

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this guy gets it

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Dex Horthy